Index of /NetworkShare/GTA IV/--GTA IV BASE PACK---/DRAG AND DROP INTO CLEAN DIRECTORY/common/shaders/dcl

[ICO]NameLast modifiedSizeDescription

[PARENTDIR]Parent Directory   -  
[   ]waterTex.dcl 2010-02-26 05:16 49  
[   ]water.dcl 2010-02-26 05:16 49  
[   ]shadowZDir.dcl 2010-02-26 05:16 49  
[   ]shadowZ.dcl 2010-02-26 05:16 58  
[   ]shadowSmartBlit.dcl 2010-02-26 05:16 49  
[   ]rmptfx_litsprite.dcl 2010-02-24 20:29 126  
[   ]rmptfx_default.dcl 2010-02-24 20:29 126  
[   ]rmptfx_collision.dcl 2010-02-24 20:29 65  
[   ]rage_postfx.fxc 2009-01-19 19:11 42K 
[   ]rage_postfx.dcl 2010-02-26 05:16 81  
[   ]rage_perlinnoise.dcl 2010-02-24 20:29 58  
[   ]rage_im.dcl 2010-02-24 20:29 84  
[   ]rage_fastmipmap.dcl 2010-02-24 20:29 88  
[   ]rage_default.dcl 2010-02-26 05:16 84  
[   ]rage_bink.dcl 2010-02-24 20:29 49  
[   ]rage_billboard_nobum..>2010-02-26 05:16 84  
[   ]rage_atmoscatt_cloud..>2010-02-24 20:29 69  
[   ]mirror.dcl 2010-02-26 05:16 49  
[   ]gta_wire.dcl 2010-02-26 05:16 84  
[   ]gta_vehicle_vehglass..>2010-02-26 05:16 95  
[   ]gta_vehicle_tire.dcl 2010-02-26 05:16 96  
[   ]gta_vehicle_shuts.dcl 2010-02-26 05:16 96  
[   ]gta_vehicle_rubber.dcl 2010-02-26 05:16 84  
[   ]gta_vehicle_rims2.dcl 2010-02-26 05:16 84  
[   ]gta_vehicle_rims1.dcl 2010-02-26 05:16 95  
[   ]gta_vehicle_paint3.dcl 2010-02-26 05:16 95  
[   ]gta_vehicle_paint2.dcl 2010-02-26 05:16 84  
[   ]gta_vehicle_paint1.dcl 2010-02-26 05:16 95  
[   ]gta_vehicle_mesh.dcl 2010-02-26 05:16 106  
[   ]gta_vehicle_lightsem..>2010-02-26 05:16 95  
[   ]gta_vehicle_interior..>2010-02-26 05:16 84  
[   ]gta_vehicle_interior..>2010-02-26 05:16 96  
[   ]gta_vehicle_generic.dcl2010-02-26 05:16 96  
[   ]gta_vehicle_disc.dcl 2010-02-26 05:16 96  
[   ]gta_vehicle_chrome.dcl 2010-02-26 05:16 84  
[   ]gta_vehicle_basic.dcl 2010-02-26 05:16 96  
[   ]gta_vehicle_badges.dcl 2010-02-26 05:16 96  
[   ]gta_trees.dcl 2010-02-26 05:16 84  
[   ]gta_terrain_va_4lyr.dcl2010-02-26 05:16 136  
[   ]gta_terrain_va_3lyr.dcl2010-02-26 05:16 126  
[   ]gta_terrain_va_2lyr.dcl2010-02-26 05:16 105  
[   ]gta_spec_reflect_dec..>2010-02-26 05:16 84  
[   ]gta_spec_reflect.dcl 2010-02-26 05:16 84  
[   ]gta_spec_decal.dcl 2010-02-26 05:16 84  
[   ]gta_spec.dcl 2010-02-26 05:16 84  
[   ]gta_rmptfx_raindrops..>2010-02-26 05:16 115  
[   ]gta_rmptfx_mesh.dcl 2010-02-26 05:16 84  
[   ]gta_rmptfx_litsprite..>2010-02-26 05:16 115  
[   ]gta_rmptfx_gpurender..>2010-02-26 05:16 49  
[   ]gta_reflect_decal.dcl 2010-02-26 05:16 84  
[   ]gta_reflect.dcl 2010-02-26 05:16 84  
[   ]gta_radar.dcl 2010-02-26 05:16 77  
[   ]gta_projtex_steep.dcl 2010-02-26 05:16 96  
[   ]gta_projtex.dcl 2010-02-26 05:16 96  
[   ]gta_ped_skin_blendsh..>2010-02-26 05:16 96  
[   ]gta_ped_skin.dcl 2010-02-26 05:16 96  
[   ]gta_ped_reflect.dcl 2010-02-26 05:16 96  
[   ]gta_ped_face.dcl 2010-02-26 05:16 49  
[   ]gta_ped.dcl 2010-02-26 05:16 96  
[   ]gta_parallax_steep.dcl 2010-02-26 05:16 96  
[   ]gta_parallax_specmap..>2010-02-26 05:16 96  
[   ]gta_parallax.dcl 2010-02-26 05:16 96  
[   ]gta_normal_spec_refl..>2010-02-26 05:16 96  
[   ]gta_normal_spec_refl..>2010-02-26 05:16 96  
[   ]gta_normal_spec_refl..>2010-02-26 05:16 96  
[   ]gta_normal_spec_refl..>2010-02-26 05:16 96  
[   ]gta_normal_spec_deca..>2010-02-26 05:16 96  
[   ]gta_normal_spec_cube..>2010-02-26 05:16 96  
[   ]gta_normal_spec.dcl 2010-02-26 05:16 96  
[   ]gta_normal_reflect_d..>2010-02-26 05:16 96  
[   ]gta_normal_reflect_a..>2010-02-26 05:16 96  
[   ]gta_normal_reflect.dcl 2010-02-26 05:16 96  
[   ]gta_normal_decal.dcl 2010-02-26 05:16 96  
[   ]gta_normal_cubemap_r..>2010-02-26 05:16 96  
[   ]gta_normal.dcl 2010-02-26 05:16 96  
[   ]gta_im.dcl 2010-02-26 05:16 84  
[   ]gta_hair_sorted_alph..>2010-02-26 05:16 96  
[   ]gta_hair_sorted_alph..>2010-02-26 05:16 96  
[   ]gta_grass.dcl 2010-02-26 05:16 84  
[   ]gta_glass_spec.dcl 2010-02-26 05:16 84  
[   ]gta_glass_reflect.dcl 2010-02-26 05:16 84  
[   ]gta_glass_normal_spe..>2010-02-26 05:16 96  
[   ]gta_glass_emissiveni..>2009-02-03 18:06 49  
[   ]gta_glass_emissive.dcl 2009-02-03 18:06 49  
[   ]gta_glass.dcl 2010-02-26 05:16 96  
[   ]gta_emissivestrong.dcl 2009-02-04 23:25 49  
[   ]gta_emissivenight.dcl 2009-02-02 22:35 49  
[   ]gta_emissive.dcl 2009-02-03 18:06 49  
[   ]gta_diffuse_instance..>2010-02-26 05:16 84  
[   ]gta_default.dcl 2010-02-26 05:16 84  
[   ]gta_decal_normal_onl..>2010-02-26 05:16 96  
[   ]gta_decal_glue.dcl 2010-02-26 05:16 84  
[   ]gta_decal_dirt.dcl 2010-02-26 05:16 84  
[   ]gta_decal_amb_only.dcl 2010-02-26 05:16 84  
[   ]gta_decal.dcl 2010-02-26 05:16 84  
[   ]gta_cutout_fence.dcl 2010-02-26 05:16 84  
[   ]gta_cubemap_reflect.dcl2010-02-26 05:16 84  
[TXT]gta_atmoscatt_clouds..>2009-04-06 18:05 217K 
[   ]gta_atmoscatt_clouds..>2010-02-26 05:16 69  
[   ]gpuptfx_update.dcl 2010-02-24 20:29 69  
[   ]gpuptfx_simplerender..>2010-02-24 20:29 81  
[   ]deferred_lighting.fxc 2009-02-05 01:10 97K 
[   ]deferred_lighting.dcl 2010-02-26 04:16 49  
[   ]cascadeGen.dcl 2010-02-26 05:16 58  
[   ]cascadeConvert.dcl 2010-02-26 05:16 49  

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