// // Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378 // // Parameters: // // sampler2D StippleTexture; // sampler2D TextureSampler; // float4 globalScalars; // float4 stencil; // // // Registers: // // Name Reg Size // -------------- ----- ---- // globalScalars c39 1 // stencil c52 1 // TextureSampler s0 1 // StippleTexture s10 1 // ps_3_0 def c0, -1, 0, 9.99999975e-006, 1 def c1, 3.99600005, 4, 0.125, 0.25 def c2, 0.5, 0, 1, 0.25 def c150, 0.0, 1.0, 0.0, 0.0 def c175, 0.0, 0.5, 2.0, -1.0 //x - clamp level, y - bump level mix, w - diffuse mix def c177, 1.0, 4.0, 3.0, 1.6 dcl_texcoord v0.xy dcl_texcoord1 v1.xyz dcl_color v2.xw dcl vPos.xy dcl_2d s0 dcl_2d s10 dcl_2d s13 mov_sat r0.x, c39.x mul r0.x, r0.x, c1.x frc r0.y, r0.x mul r0.z, r0.y, c1.y frc r0.w, r0.z add r1.xy, r0.zxzw, -r0.wyzw mul r0.xy, c1.z, vPos frc r0.xy, r0_abs cmp r0.xy, vPos, r0, -r0 mul r0.xy, r0, c1.w mad r0.xy, r1, c1.w, r0 texld r0, r0, s10 cmp r0, -r0.y, c0.x, c0.y texkill r0 texld r0, v0, s0 mov r10.zw, c150.x mov r10.xy, v0 mul r10.xy, r10, c177.z texld r11, r10, s13 mad r11, r11, c175.z, c175.w //for normals //mul r0.xyz, r0, r11 //mad r10.xyz, r11.w, c175.z, c175.w mov r10.xyz, r11.w //mul r0.xyz, r0, r10 mul r10, r10, c177.w add r10, r10, -c175.w //mul r2.xyz, r2, r10 //mul r0.xyz, r0, r10 mul r10, r0, r10 mov r9.xyz, r0 //affect dark only max r9.w, r0.x, r0.y max r9.w, r9.w, r0.z mul_sat r9.w, r9.w, c177.x //mul r9.w, r9.w, r9.w //mul r9.w, r9.w, r9.w pow r9.w, r9.w, c177.x //mul_sat r9.w, r9.w, r12.x //affect specular level lrp r0.xyz, r9.w, r9, r10 add r1.xyz, c0.z, v1 dp3 r1.w, r1, r1 rsq r1.w, r1.w mul r0.w, r0.w, v2.w mad r1.xyz, r1, r1.w, c0.w mul oC1.xyz, r1, c2.x mul r0.w, r0.w, c39.x mov oC0, r0 mov oC1.w, r0.w mad oC2.xyz, v2.x, c2.yyzw, c2.ywyw mov oC2.w, r0.w mov r0.xy, c0 mul oC3, -r0.xyyy, c52.x //mov oC0.y, c0.w // approximately 28 instruction slots used (2 texture, 26 arithmetic)