// // Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378 // // Parameters: // // sampler2D SpecSampler; // sampler2D StippleTexture; // sampler2D TextureSampler; // float4 globalScalars; // float3 specMapIntMask; // float specularColorFactor; // float specularFactor; // float4 stencil; // // // Registers: // // Name Reg Size // ------------------- ----- ---- // globalScalars c39 1 // stencil c52 1 // specularFactor c66 1 // specularColorFactor c72 1 // specMapIntMask c73 1 // TextureSampler s0 1 // SpecSampler s1 1 // StippleTexture s10 1 // ps_3_0 def c0, -1, 0, 9.99999975e-006, 1 def c1, 3.99600005, 4, 0.125, 0.25 def c2, 0.5, 0.001953125, 0, 0 def c150, 0.0, 1.0, 0.0, 0.0 def c175, 1.0, 0.5, 2.0, -1.0 //x - clamp level, y - bump level mix, w - diffuse mix def c177, 1.4, 4.0, 3.0, 0.35 dcl_texcoord v0.xy dcl_texcoord1 v1.xyz dcl_color v2.xw dcl vPos.xy dcl_2d s0 dcl_2d s1 dcl_2d s10 dcl_2d s13 texld r0, v0, s0 //moved from below texld r12, v0, s1 mul r12.w, r12.w, c66.x dp3 r12.x, r12, c73 mov r10.zw, c150.x mov r10.xy, v0 mul r10.xy, r10, c177.z texld r11, r10, s13 mad r11, r11, c175.z, c175.w //for normals //mul r0.xyz, r0, r11 //mad r10.xyz, r11.w, c175.z, c175.w mov r10.xyz, r11.w //mul r0.xyz, r0, r10 mul r10, r10, c177.w add r10, r10, -c175.w //mul r2.xyz, r2, r10 //mul r0.xyz, r0, r10 mul r10, r0, r10 mov r9.xyz, r0 //affect dark only max r9.w, r0.x, r0.y max r9.w, r9.w, r0.z mul_sat r9.w, r9.w, c177.x //mul r9.w, r9.w, r9.w //mul r9.w, r9.w, r9.w pow r9.w, r9.w, c177.x //mul_sat r9.w, r9.w, r12.x //affect specular level lrp r0.xyz, r9.w, r9, r10 mul r0.w, r0.w, v2.w mul r0.w, r0.w, c39.x mov_sat r1.x, r0.w mul r1.x, r1.x, c1.x frc r1.y, r1.x mul r1.z, r1.y, c1.y frc r1.w, r1.z add r2.xy, r1.zxzw, -r1.wyzw mul r1.xy, c1.z, vPos frc r1.xy, r1_abs cmp r1.xy, vPos, r1, -r1 mul r1.xy, r1, c1.w mad r1.xy, r2, c1.w, r1 texld r1, r1, s10 cmp r1, -r1.y, c0.x, c0.y texkill r1 add r1.xyz, c0.z, v1 dp3 r1.w, r1, r1 rsq r1.w, r1.w mov r2, r12 // texld r2, v0, s1 //orig // mul r2.w, r2.w, c66.x // dp3 r2.x, r2, c73 //v3 mul r11.w, r2.x, r11.w mov r12, r2 mov r9.w, r2.x add_sat r9.w, r2.x, r2.x //shader specific lrp r2.x, r9.w, r12.x, r11.w mov_sat r2.x, r2.x mul r2.x, r2.x, c72.x mad r1.xyz, r1, r1.w, c0.w mul oC1.xyz, r1, c2.x mul oC2.x, r2.x, c2.x mul r1.x, r2.w, c2.y rsq r1.x, r1.x rcp oC2.y, r1.x mov oC0, r0 mov oC1.w, r0.w mov oC2.z, v2.x mov oC2.w, r0.w mov r0.xy, c0 mul oC3, -r0.xyyy, c52.x //mov oC0.z, c0.w // approximately 36 instruction slots used (3 texture, 33 arithmetic)