| | Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\waterTex.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\waterTex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\waterTex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\waterTex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\waterTex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\waterTex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\waterTex.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\waterTex.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\water.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\water.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\water.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\water.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\water.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\water.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\water.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\water.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\shadowZDir.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\shadowZDir.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\shadowZDir.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\shadowZDir.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\shadowZDir.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\shadowZDir.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\shadowZDir.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\shadowZDir.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\shadowZ.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\shadowZ.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\shadowZ.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\shadowZ.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\shadowZ.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\shadowZ.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\shadowZ.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\shadowZ.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\shadowSmartBlit.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\shadowSmartBlit.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\shadowSmartBlit.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\shadowSmartBlit.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\shadowSmartBlit.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\shadowSmartBlit.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\shadowSmartBlit.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\shadowSmartBlit.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\rage_postfx.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\rage_postfx.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\rage_postfx.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\rage_postfx.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\rage_postfx.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\rage_postfx.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\rage_postfx.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\rage_postfx.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\rage_default.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\rage_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\rage_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\rage_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\rage_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\rage_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\rage_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\rage_default.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\rage_billboard_nobump.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\rage_billboard_nobump.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\rage_billboard_nobump.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\rage_billboard_nobump.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\rage_billboard_nobump.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\rage_billboard_nobump.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\rage_billboard_nobump.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\rage_billboard_nobump.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\mirror.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\mirror.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\mirror.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\mirror.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\mirror.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\mirror.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\mirror.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\mirror.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_wire.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_wire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_wire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_wire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_wire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_wire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_wire.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_wire.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_vehglass.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_vehglass.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_vehglass.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_vehglass.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_vehglass.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_vehglass.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_vehglass.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_vehglass.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_tire.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_tire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_tire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_tire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_tire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_tire.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_tire.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_tire.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_shuts.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_shuts.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_shuts.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_shuts.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_shuts.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_shuts.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_shuts.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_shuts.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_rubber.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_rubber.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_rubber.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_rubber.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_rubber.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_rubber.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_rubber.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_rubber.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_rims2.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_rims2.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_rims2.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_rims2.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_rims2.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_rims2.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_rims2.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_rims2.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_rims1.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_rims1.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_rims1.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_rims1.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_rims1.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_rims1.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_rims1.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_rims1.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_paint3.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_paint3.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_paint3.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_paint3.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_paint3.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_paint3.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_paint3.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_paint3.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_paint2.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_paint2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_paint2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_paint2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_paint2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_paint2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_paint2.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_paint2.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_paint1.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_paint1.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_paint1.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_paint1.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_paint1.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_paint1.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_paint1.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_paint1.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_mesh.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_mesh.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_mesh.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_mesh.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_mesh.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_mesh.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_mesh.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_mesh.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_lightsemissive.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_lightsemissive.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_lightsemissive.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_lightsemissive.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_lightsemissive.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_lightsemissive.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_lightsemissive.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_lightsemissive.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_interior2.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_interior2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_interior2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_interior2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_interior2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_interior2.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_interior2.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_interior2.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_interior.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_interior.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_interior.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_interior.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_interior.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_interior.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_interior.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_interior.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_generic.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_generic.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_generic.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_generic.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_generic.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_generic.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_generic.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_generic.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_disc.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_disc.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_disc.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_disc.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_disc.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_disc.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_disc.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_disc.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_chrome.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_chrome.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_chrome.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_chrome.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_chrome.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_chrome.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_chrome.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_chrome.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_basic.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_basic.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_basic.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_basic.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_basic.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_basic.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_basic.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_basic.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_vehicle_badges.fx
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_vehicle_badges.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_vehicle_badges.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_vehicle_badges.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_vehicle_badges.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_vehicle_badges.fxc
x:\\dev_pc\\core\\shader_source\\gta_vehicle_damage.fxh(205,3): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_vehicle_badges.fxc
gta_vehicle_common.fxh(2186,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_vehicle_badges.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_trees.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_trees.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_trees.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_trees.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_trees.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_trees.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_trees.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_trees.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_terrain_va_4lyr.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_terrain_va_4lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_terrain_va_4lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_terrain_va_4lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_terrain_va_4lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_terrain_va_4lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_terrain_va_4lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_terrain_va_4lyr.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_terrain_va_3lyr.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_terrain_va_3lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_terrain_va_3lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_terrain_va_3lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_terrain_va_3lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_terrain_va_3lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_terrain_va_3lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_terrain_va_3lyr.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_terrain_va_2lyr.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_terrain_va_2lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_terrain_va_2lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_terrain_va_2lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_terrain_va_2lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_terrain_va_2lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_terrain_va_2lyr.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_terrain_va_2lyr.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_spec_reflect_decal.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_spec_reflect_decal.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_spec_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_spec_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_spec_decal.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_spec_decal.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_spec.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_spec.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_rmptfx_raindrops.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_rmptfx_raindrops.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_rmptfx_raindrops.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_rmptfx_raindrops.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_rmptfx_raindrops.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_rmptfx_raindrops.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_rmptfx_raindrops.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_rmptfx_raindrops.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_rmptfx_mesh.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_rmptfx_mesh.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_rmptfx_mesh.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_rmptfx_mesh.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_rmptfx_mesh.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_rmptfx_mesh.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_rmptfx_mesh.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_rmptfx_mesh.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_rmptfx_litsprite.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_rmptfx_litsprite.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_rmptfx_litsprite.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_rmptfx_litsprite.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_rmptfx_litsprite.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_rmptfx_litsprite.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_rmptfx_litsprite.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_rmptfx_litsprite.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_rmptfx_gpurender.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_rmptfx_gpurender.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_rmptfx_gpurender.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_rmptfx_gpurender.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_rmptfx_gpurender.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_rmptfx_gpurender.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_rmptfx_gpurender.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_rmptfx_gpurender.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_reflect_decal.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_reflect_decal.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_radar.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_radar.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_radar.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_radar.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_radar.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_radar.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_radar.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_radar.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_projtex_steep.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_projtex_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_projtex_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_projtex_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_projtex_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_projtex_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_projtex_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_projtex_steep.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_projtex.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_projtex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_projtex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_projtex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_projtex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_projtex.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_projtex.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_projtex.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_ped_skin_blendshape.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_ped_skin_blendshape.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_ped_skin_blendshape.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_ped_skin_blendshape.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_ped_skin_blendshape.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_ped_skin_blendshape.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_ped_skin_blendshape.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_ped_skin_blendshape.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_ped_skin.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_ped_skin.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_ped_skin.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_ped_skin.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_ped_skin.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_ped_skin.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_ped_skin.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_ped_skin.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_ped_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_ped_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_ped_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_ped_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_ped_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_ped_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_ped_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_ped_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_ped_face.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_ped_face.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_ped_face.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_ped_face.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_ped_face.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_ped_face.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_ped_face.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_ped_face.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_ped.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_ped.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_ped.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_ped.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_ped.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_ped.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_ped.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_ped.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_parallax_steep.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_parallax_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_parallax_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_parallax_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_parallax_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_parallax_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_parallax_steep.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_parallax_steep.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_parallax_specmap.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_parallax_specmap.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_parallax_specmap.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_parallax_specmap.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_parallax_specmap.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_parallax_specmap.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_parallax_specmap.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_parallax_specmap.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_parallax.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_parallax.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_parallax.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_parallax.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_parallax.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_parallax.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_parallax.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_parallax.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_spec_reflect_emissivenight.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_spec_reflect_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_spec_reflect_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_spec_reflect_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_spec_reflect_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_spec_reflect_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_spec_reflect_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_spec_reflect_emissivenight.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_spec_reflect_emissive.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_spec_reflect_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_spec_reflect_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_spec_reflect_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_spec_reflect_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_spec_reflect_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_spec_reflect_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_spec_reflect_emissive.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_spec_reflect_decal.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_spec_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_spec_reflect_decal.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_spec_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_spec_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_spec_decal.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_spec_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_spec_decal.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_spec_cubemap_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_spec_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_spec_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_spec_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_spec_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_spec_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_spec_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_spec_cubemap_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_spec.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_spec.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_reflect_decal.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_reflect_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_reflect_decal.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_reflect_alpha.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_reflect_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_reflect_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_reflect_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_reflect_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_reflect_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_reflect_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_reflect_alpha.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_decal.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_decal.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal_cubemap_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal_cubemap_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_normal.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_normal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_normal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_normal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_normal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_normal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_normal.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_normal.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_im.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_im.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_im.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_im.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_im.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_im.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_im.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_im.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_hair_sorted_alpha_exp.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_hair_sorted_alpha_exp.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_hair_sorted_alpha_exp.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_hair_sorted_alpha_exp.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_hair_sorted_alpha_exp.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_hair_sorted_alpha_exp.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_hair_sorted_alpha_exp.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_hair_sorted_alpha_exp.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_hair_sorted_alpha.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_hair_sorted_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_hair_sorted_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_hair_sorted_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_hair_sorted_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_hair_sorted_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_hair_sorted_alpha.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_hair_sorted_alpha.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_grass.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_grass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_grass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_grass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_grass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_grass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_grass.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_grass.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_glass_spec.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_glass_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_glass_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_glass_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_glass_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_glass_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_glass_spec.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_glass_spec.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_glass_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_glass_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_glass_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_glass_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_glass_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_glass_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_glass_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_glass_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_glass_normal_spec_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_glass_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_glass_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_glass_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_glass_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_glass_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_glass_normal_spec_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_glass_normal_spec_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_glass_emissivenight.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_glass_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_glass_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_glass_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_glass_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_glass_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_glass_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_glass_emissivenight.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_glass_emissive.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_glass_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_glass_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_glass_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_glass_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_glass_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_glass_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_glass_emissive.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_glass.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_glass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_glass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_glass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_glass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_glass.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_glass.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_glass.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_emissivestrong.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_emissivestrong.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_emissivestrong.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_emissivestrong.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_emissivestrong.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_emissivestrong.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_emissivestrong.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_emissivestrong.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_emissivenight.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_emissivenight.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_emissivenight.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_emissive.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_emissive.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_emissive.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_diffuse_instance.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_diffuse_instance.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_diffuse_instance.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_diffuse_instance.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_diffuse_instance.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_diffuse_instance.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_diffuse_instance.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_diffuse_instance.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_default.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_default.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_default.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_decal_normal_only.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_decal_normal_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_decal_normal_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_decal_normal_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_decal_normal_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_decal_normal_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_decal_normal_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_decal_normal_only.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_decal_glue.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_decal_glue.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_decal_glue.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_decal_glue.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_decal_glue.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_decal_glue.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_decal_glue.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_decal_glue.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_decal_dirt.fx
The process cannot access the file because it is being used by another process.
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_decal_dirt.fxc
The process cannot access the file because it is being used by another process.
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_decal_dirt.fxc
The process cannot access the file because it is being used by another process.
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_decal_dirt.fxc
The process cannot access the file because it is being used by another process.
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_decal_dirt.fxc
The process cannot access the file because it is being used by another process.
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_decal_dirt.fxc
The process cannot access the file because it is being used by another process.
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_decal_dirt.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_decal_dirt.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_decal_amb_only.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_decal_amb_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_decal_amb_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_decal_amb_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_decal_amb_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_decal_amb_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_decal_amb_only.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_decal_amb_only.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_decal.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_decal.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_decal.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_cutout_fence.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_cutout_fence.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_cutout_fence.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_cutout_fence.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_cutout_fence.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_cutout_fence.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_cutout_fence.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_cutout_fence.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_cubemap_reflect.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_cubemap_reflect.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_cubemap_reflect.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\gta_atmoscatt_clouds.fx
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30\gta_atmoscatt_clouds.fxc
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\gta_atmoscatt_clouds.fxc
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\gta_atmoscatt_clouds.fxc
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\gta_atmoscatt_clouds.fxc
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\gta_atmoscatt_clouds.fxc
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
x:\\dev_pc\\core\\shader_source\\gta_atmoscatt_clouds.fx(884,7): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\gta_atmoscatt_clouds.fxc
x:\dev_pc\core\shader_source\gta_atmoscatt_clouds.fx(884,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
x:\dev_pc\core\shader_source\gta_atmoscatt_clouds.fx(884,10): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
compilation succeeded; see x:\gta\build\common\shaders\dcl\gta_atmoscatt_clouds.txt
Compiling shader file with dependancies
** x:\dev_pc\core\shader_source\deferred_lighting.fx
compilation succeeded; see x:\gta\build\common\shaders\win32_30\deferred_lighting.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_low_ati\deferred_lighting.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv6\deferred_lighting.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv7\deferred_lighting.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_nv8\deferred_lighting.fxc
compilation succeeded; see x:\gta\build\common\shaders\win32_30_atidx10\deferred_lighting.fxc
compilation succeeded; see x:\gta\build\common\shaders\dcl\deferred_lighting.txt
parsedcl: no 'draw' 'unlit_draw' or 'deferred_draw' technique found?
parsedcl: or maybe there are no inputs to the vertex shader?
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