// Parameters: // // sampler2D BumpSampler; // sampler2D SpecSampler; // sampler2D StippleTexture; // sampler2D TextureSampler; // float bumpiness; // float4 globalScalars; // float3 specMapIntMask; // float specularColorFactor; // float specularFactor; // float4 stencil; // // // Registers: // // Name Reg Size // ------------------- ----- ---- // globalScalars c39 1 // stencil c52 1 // specularFactor c66 1 // specularColorFactor c72 1 // specMapIntMask c73 1 // bumpiness c74 1 // TextureSampler s0 1 // BumpSampler s1 1 // SpecSampler s2 1 // StippleTexture s10 1 // ps_3_0 def c0, -1, 0, 1, 0 def c1, -0.5, 9.99999975e-006, 0.5, 0.001953125 def c2, 3.99600005, 4, 0.125, 0.25 def c150, 0.0, 1.0, 0.0, 0.0 def c175, 0.0, 0.5, 2.0, -1.0 //x - clamp level, y - bump level mix, z - specular inv mix, w - diffuse mix def c177, 1.4, 4.0, 1.0, 0.35 //w - detail tiles count def c178, 0.0, 0.0, 0.0, 3.0 dcl_texcoord v0.xy dcl_texcoord1 v1.xyz dcl_texcoord4 v2.xyz dcl_texcoord5 v3.xyz dcl_color v4.xw dcl vPos.xy dcl_2d s0 dcl_2d s1 dcl_2d s2 dcl_2d s10 dcl_2d s13 texld r0, v0, s0 //moved from below texld r12, v0, s2 mul r12.w, r12.w, c66.x dp3 r12.x, r12, c73 mov r10.zw, c150.x mov r10.xy, v0 mul r10.xy, r10, c178.w texld r11, r10, s13 mad r11, r11, c175.z, c175.w //for normals //mul r0.xyz, r0, r11 //mad r10.xyz, r11.w, c175.z, c175.w mov r10.xyz, r11.w //mul r0.xyz, r0, r10 mul r10, r10, c177.w add r10, r10, -c175.w //mul r2.xyz, r2, r10 //mul r0.xyz, r0, r10 mul r10, r0, r10 mov r9.xyz, r0 //affect dark only max r9.w, r0.x, r0.y max r9.w, r9.w, r0.z mul_sat r9.w, r9.w, c177.x //mul r9.w, r9.w, r9.w //mul r9.w, r9.w, r9.w pow r9.w, r9.w, c177.x //mul_sat r9.w, r9.w, r12.x //affect specular level lrp r0.xyz, r9.w, r9, r10 mul r0.w, r0.w, v4.w mul r0.w, r0.w, c39.x mov_sat r1.x, r0.w mul r1.x, r1.x, c2.x frc r1.y, r1.x mul r1.z, r1.y, c2.y frc r1.w, r1.z add r2.xy, r1.zxzw, -r1.wyzw mul r1.xy, c2.z, vPos frc r1.xy, r1_abs cmp r1.xy, vPos, r1, -r1 mul r1.xy, r1, c2.w mad r1.xy, r2, c2.w, r1 texld r1, r1, s10 cmp r1, -r1.y, c0.x, c0.y texkill r1 texld r1, v0, s1 //apply to bump /* //restore normal, then convert back mad r1.xyz, r1, c175.z, c175.w mad r11.xyz, r11, c177.y, r1 mul r12.x, r12.x, c177.x add_sat r9.w, r9.w, r12.x //affect specular level lrp r1.xyz, r9.w, r1, r11 mad r1.xyz, r1, c175.y, c175.y */ //higher quality mad r1.xyz, r1, c175.z, c175.w mul r10.z, r11.z, c199.x //amount of bump mov r10.xy, r11.xy nrm r11.xyz, r10.xyz mov r14.xyz, r1.xzy mov r15.xyz, r1.zyx mov r16.xyz, r1.yxz dp3 r10.y, r11.xyz, r14.xyz dp3 r10.x, r11.xyz, r15.xyz dp3 r10.z, r11.xyz, r16.xyz //nrm r1.xyz, r10.xyz nrm r11.xyz, r10.xyz add_sat r9.w, r9.w, r12.x //affect specular level lrp r1.xyz, r9.w, r1, r11 //nrm r1.xyz, r10.xyz mad r1.xyz, r1, c175.y, c175.y //mov r13, r1 add r1.z, -r1.w, c0.z add r1.z, -r1.x, r1.z cmp r1.z, r1.z, c0.w, c0.z lrp r2.xy, r1.z, r1, r1.wyzw add r1.xy, r2, c1.x mul r1.xy, r1, c74.x dp2add r1.z, r2, -r2, c0.z rsq r1.z, r1.z rcp r1.z, r1.z mul r2.xyz, r1.x, v2 mad r1.xzw, v1.xyyz, r1.z, r2.xyyz mad r1.xyz, r1.y, v3, r1.xzww add r1.xyz, r1, c1.y dp3 r1.w, r1, r1 rsq r1.w, r1.w mov r2, r12 // texld r2, v0, s2 //orig // mul r2.w, r2.w, c66.x // dp3 r2.x, r2, c73 /* //v1 mul r11.w, r2.x, r11.w lrp r2.x, r9.w, r2.x, r11.w */ /* //v2 better mul r11.w, r2.x, r11.w mov r12, r2 lrp r2.x, r9.w, r11.w, r12.x */ //v3 mul r11.w, r2.x, r11.w mov r12, r2 //mov r9.w, r2.x //add_sat r9.w, r2.x, r2.x mul_sat r9.w, r2.x, c177.z lrp r2.x, r9.w, r12.x, r11.w mov_sat r2.x, r2.x mul r2.x, r2.x, c72.x mad r1.xyz, r1, r1.w, c0.z mul oC1.xyz, r1, c1.z mul oC2.x, r2.x, c1.z mul r1.x, r2.w, c1.w rsq r1.x, r1.x rcp oC2.y, r1.x mov oC0, r0 mov oC1.w, r0.w mov oC2.z, v4.x mov oC2.w, r0.w mov r0.zw, c0 mul oC3, r0.zwww, c52.x // approximately 50 instruction slots used (4 texture, 46 arithmetic)